Stalker online updating error

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- removed machine gunner and sniper invulnerability at the Deserted Hospital level. Fixed - fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers.

' (a nil value) - xr_effects.script:1607: attempt to index field '? [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - ! val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value)) S. - considerably increased the likelihood of getting a return item job at the Cordon, Agroprom and Military Warehouses.

We’ve previously covered Lost Alpha, a massive labor-of-love project to rebuild the original Shadow of Chernobyl from the ground up, reinstating concepts and content that never quite made the final cut. Not everything is harder on the player, thankfully, with tweaks made so that hunger and dehydration will wake you from your sleep, instead of just silently kill you.

While the first release of Lost Alpha suffered nearly as badly from a messy development cycle as the original game, the updates have continued, and the massive patch released this week makes it a far more tempting prospect, whether or not you’ve played a S.

The new update (Version 1.4005, full patch notes here) brings an enormous list of tweaks and changes, many of which are balance and polish-oriented, including several improvements to the underlying renderer and engine.

The DC release made major improvements to performance, stability and injected a chunk of new content into the world to help flesh out the expansive but previously under-populated new maps introduced in the remake. While of questionable legality, it’s an entirely standalone release, and requires no game in the series to be installed.

- Added new min/max shadowmap technique (which takes advantage of DX10.1 when available) allows to speed up high quality sunshafts rendering for top video boards and high resolutions. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete.

- Added new quality level for sun-shadows (ultra) for better picture quality. Game changes - Fixed an error which prevented the guide from leading the player to the Cordon.

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Clear Sky v1.5.10 fixes : Saved game versions 1.5.04 - 1.5.09 will work in version 1.5.10 Changes: - Fixed critical bug renders. - Changed the process for rewards given for joining factions. - Fixed game crashes during conversations with enemy technicians. Earlier this year, Dezowave’s Lost Alpha saw a massive re-launch under the Developer’s Cut banner. R.: Lost Alpha via Mod DB now – a hefty 6gb download, either all in one via torrent or split into four parts – a much simpler process than in previous releases.wersja: v.1.5.10 ENG/PL Poprawka systemowa przeznaczona do gry S. - fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. Added new effect High Definition Ambient Occlusion. Changes of game balance in Multi-player: Increased damage dealt by "Tunder ? Added possibility to attach scope to "SA Avalanche". - Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence. - Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.

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